ZX SPECTRUM EDITIONS: PROJECT AON

Video game editions for Sinclair's classic 8-bit home computers

Joe Dever's series began with Flight from the Dark in 1984. These editions are built from the Project Aon releases of the books and are distributed under the Project Aon License.

In the same years that Lone Wolf topped the gamebook shelves, the Spectrum was where a generation met the text adventure, and a gamebook was a text adventure you played with a pencil. Adventures on the Spectrum told abridged stories, squeezed into the machine. Lone Wolf itself was adapted that way: the 1984 game of Flight from the Dark was abridged. The dream was an adventure game with a story as rich as Lone Wolf's. These editions make good on that dream: the complete books, playable on the computer of their era.

Four builds cover a whole Spectrum family today:

Further books will follow here as they are completed.

DOWNLOADS

Note: By playing or downloading these ZX Spectrum editions, you certify that you have read and understood the Project Aon License and that you agree to be bound by its terms (especially the prohibition against redistributing the Project Aon editions, which applies equally to these ZX Spectrum editions). If you cannot agree to these terms, please refrain from playing or downloading them.

Lone Wolf

Flight from the Dark · Kai series · book 1 · 350 sections

48K

Tape image for any 48K or later Spectrum. Works with DivMMC and every major emulator; playing from a real tape player? Choose the .tzx.

128K

Same adventure, fewer tape loads: the extra RAM keeps more of the book in memory. The .tzx again suits a real tape player.

NEXT

Native ZX Spectrum Next build with full-colour Layer 2 illustrations at 28 MHz.

+3

Two-disk set for the Spectrum +3, as standard DSK images.

+3 INSTALLER

Turns the tape socket into a disk writer: play this cassette on a real +3 and it copies the game onto blank 3″ disks for you. Instructions inside.

PLAY ONLINE

No Spectrum to hand? Play instantly in your browser at zxplay.org. The game loads directly from this site. The Spectrum Next version is also playable online.

Play online

GAMEPLAY TIPS

The book's section number is shown at every location, so you can read along with the online book as you play. The book shows choices the game keeps hidden from you, so reading along gives you clues to where the paths diverge and what you might have missed. Continue your adventure with definitive editions in print.

The game follows exactly the same rules as the book, and handles the story progression in ways a gamebook couldn't. The one visible difference: where the book asks you to pick a number from the Random Number Table, the game rolls for you, invisibly. If a choice lands you somewhere unexpected, that was fate's roll at work, not a wrong turn.

A few things worth knowing before your first adventure:

Between the rolls and the branching sections, no two adventures play the same, and the games stay challenging. You might make it through first time, but that can be luck as much as skill. Can you discover the alternative paths and still reach the end?